“Disruptive Innovation,” as Clay Christensen writes in “The Innovator’s Dilemma,” is a process by which small, nimble companies or projects revolutionize industries through business models, technology, or both, to successfully challenge and ultimately displace incumbents who underestimated the impact that these companies would have on their business.
It sounds destructive, but it’s a prerequisite to unlock step-function changes in industries by reimagining and reframing the customer experience, expanding access and ultimately ushering in a new, often discontinuous and sometimes even edenic age of that industry.
What precedes these innovations are unique insights, often hard-earned through experience, that once seen cannot be unseen and bring a new definition of what great looks like. As these insights grow into ideas, they distill into beliefs and eventually become missions for committed visionaries who want to realize these new futures.
We started to wonder how we could usher in a similar new future for the Games Industry, asking the questions that come before the insights and developing the perspectives that could form the foundation for our Industry’s own edenic age. In the process, we saw for ourselves what can’t be unseen and how we might be a part of reimagining our Industry for its next 50 years.
Last year, we founded a new company to seek out, support, collaborate with and accelerate the people, projects and companies that can enable this future with the guidance, capabilities, capital and force-of-will necessary to manifest the disruptive innovation and with it, their successful outcomes.
Introducing edenic (http://edenic.co) - A new type of Ecosystem Management & Investment company dedicated to a future full of disruptive innovations in the Games Industry.
If you are thinking about this same future - please reach out (future@edenic.co) - we’d love to hear from you.